![]() When you activate the camera, the screen on the GamePad functions as the camera’s viewfinder. The only protection characters possess is a camera obscura, a mechanical device which allows you to exorcise spirits by taking pictures of them – an idea the Wii U’s GamePad was made for (or vice versa). There’s a fair bit of backtracking to be done, but the threat of repetition is well countered by the feeling of uncanny suspense created by this new information. ![]() ![]() Sound design and lighting obviously play an important part, but simply knowing what had taken place here in the recent past was just as effective. It’s so potent that when I found out what terrible event had occurred in a particular location, I became much more unsettled the next time I had to pass through. ![]()
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